Five Best Solutions How To Automatically Do A Clean Installation Of Monitors Drivers for Windows Vista on Your PC | 2020 Updated


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FPS results are this time a bit lower than the previous driver release. Averages are about 1 FPS down, minimum FPS a couple of units down or so. Subjective game smoothness is also identical, no noticeable stutters at all. Frame time numbers are also consistent with previous driver.

World Of Warcraft: Battle For Azeroth Game Ready Driver Released

As a conclusion, given the huge amount of bug fixes included, if you are already running a driver of the 411/416 branch I think it could be worth upgrading to this latest driver. Same FPS numbers, no stutters, same smoothness perception on the game. I have created no summary graphs or tables for the 416.xx version due to some changes to the benchmark PC in 416.16 and 416.34. We don’t have any significant change on Arkham Knight. All FPS measures are almost on par with www.rocketdrivers.com/devices/printers previous driver.

Maybe a small regression, but changes are so small that may very well be test variance. Wildlands have slightly higher FPS numbers, nothing relevant tbh, but with another noticeable decrease in CPU usage. Also, while the average Frametime is almost equal to 417.01, the lower 1% and 0.1% are significantly better, which means increased game smoothness and stability, with less stuttering. The subjective smoothness perception during the benchmark is maybe a hair better though.

My system is pretty much CPU constrained, other systems with more breathing room on the CPU side might not see this performance drop. Those with new and fast processors might not notice any changes, but those with limited horsepower on the main CPU might see their performance reduced. No significant gains or losses compared to 416.16, except maybe the couple of FPS up on FC5, which is always welcome. And once again, Shadow of Mordor does not have any noticeable changes on the new driver.

  • Even though you’ve switched the game bar off, Game DVR still remains on.
  • That window includes a Get startedoption under a Go back to previous version of Windows 10 subheading.
  • If Windows updated less than 10 days ago, you can press that Get started button.
  • There are also numerous bug fixes and new features included.

As such, this game have lower Frames per Second on average, but framerate is more stable and with less stuttering instead. What it’s interesting though is that while the Average frame time is a hair worse , both the Lower 1% and the Lower 0.1% are indeed a bitbetter than the previous driver.

Also during gameplay , I’ve got less laggy spikes all around. Not only this, but also Frame Time variance is also somewhat worse with the new driver on all three metrics, specially on the Lower 0.1% . Again, we have a small performance loss, about 2 FPS less on average numbers. Finally, uninstalling with DDU 417.35 and going back 417.22 instantly returned numbers to previous levels, so it’s not an environmental factor, the driver is to blame for sure. I’ve double checked my numbers and even run some additional tests.

Hardware Bottleneck:

Can RAM increase FPS?

To a certain extent, yes, RAM does affect FPS or even improves it and it is truer for laptops with an integrated graphics card or an AMD CPUs. To put it bluntly more RAM will certainly help increase your FPS or gaming performance but it won’t be as much compared to your graphics card and CPU.

Maybe even 1-2 FPS above compared to previous 411.63, but again change is so small that it may be just test variance. Smoothness and stuttering is very good, also in line with the last driver. To make matters worse, with the Windows 10 Spectre microcode mitigation patch for Intel processors installed on my PC at the same time, another extra variable has been added to the mix.

Once again performance doesn’t change at all in the Division. The same FPS numbers, and the same perceived smoothness (stuttering almost non-existant).